hordecd/INTRO.MPGįinally, patch the video using the found f_code of 4. This is all documented in the "NOTES_MPEG.md" file, but the gist of it is:įirst hit 'make' in the "tools/" directory on a Linux machine to build all the MPEG tools in the repo. I haven't analyzed all of them, but just a handful this was true. For The Horde, it looks like these MPEG files were encoded with an f_code value of 4, but you can use the "find_magical_f_code" tool to confirm. This is a 100% lossless conversion as all it does is correct the sequence frame rate code and P/B picture f_code values so that the new file will be playable on MPEG-1 compliant decoders/players. With regards to your goal of creating a patched version of The Horde CD having "clean" MPEG video assets, there is a Linux tool that I included in the repo that will do what you want the "unlock_the_magic_mpeg_ps" program in the "tools/" directory. I created a ticket to track finding a smoothing solution for this so I don't loose sight of it: You will still see the macroblock/block boundaries you mentioned before, however video quality for the most part should be good. I have not completely tested it, but randomly playing some files in SPLAYER.EXE as well as watching the game opening seems to work now. Now an original copy of "The Horde" should play reasonably well in the emulator. The workaround I am using is getting even more complex, however I decided to put it in anyways because it allows further testing of games. MPEG tools have also been updated to be able to convert "The Horde" videos to standard MPEG-1 format."The Horde" video should now play reasonably well.Update: I have created a new release for this: … /tag/
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